Based in Berlin, Germany
December 1, 2016
JEX is a very fast match-3-game.
The player combines hexagonal cards to reach a value of 21.
Yes, it's like Blackjack.
You have to be smart and you have to be fast.
Discover a new way of playing Blackjack!
Creating JEX was a big learning experience. Never before did I try to tackle a game on a professional level. It was a big adventure. But this adventure was also full of tripwires and missteps.Early stage
In the beginning I thought JEX would be a small project. A simple match-3-game just to teach myself how to create games.
I taught myself how to use Blender, I learned how to use a game engine, I polished my skills in using C++.
After 6 months the JEX was playable and ready. Or that's what I thought...
I showed JEX to some friends – and was in for big surprise.
Nobody did grasp how to play the game.
I had been playing JEX all the time, I couldn't imagine anybody having trouble with such a simple concept. But it wasn't just about the concept.
The upgrade system was very confusing. There were 19 ways to upgrade different aspects of the game. Usability was a mess. There wasn't any tutorial.
JEX had become a much more complicated game than I had imagined.
At that time I was exhausted. I didn't want to continue this project. I just wanted JEX to be published and gone.
Enter Marco Feßler and Gamepie.
Marco, who played JEX for a while, started to redo the level design. He created a lot of new levels, so the learning curve became more appropiate for unexperienced players. He also created all the beautiful color schemes and backgrounds for every level. When I saw what he had done with the tools I created, I found back to my confidence in the project. JEX came back to life.
Gamepie, a french company specialized in consulting self-publishing indie developer, found me on twitter. They provided me with much needed feedback about the usability and worked hard to convince me I had to rework and simplify most parts of the game. This guided me safely towards the finishing line.
I ended up redoing everything several times. I told myself: If this is a learning experience, I should be learning how to do it the right way.
I got rid of the old user interface, created a new one, tested it, got rid of it again. I created an in-game tutorial. I added hints. I changed and simplified the game mechanics. I introduced new concepts (flower strike, flower storm, heaven) to ease the gaming experience. I reduced drastically the upgrades possibilities.
Together we tested and tested and tested - streamlining everything as much as possible.
One year later, we finally had a finished product.
- 112 beautifully handcrafted levels
- atmospheric background music
- 5 extra card types, 2 special game modes, 4 power combos
- be quick to reach heaven
- use jokers, flower storms, flower strikes and SaveMe
There are far more images available for JEX, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
MAUSMAUSgames allows for the contents of JEX to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from JEX is legally & explicitly allowed by MAUSMAUSgames.
Video-Tutorials for JEX
Have a look at our youtube tutorials: mausmausgames.com/jex-tutorials.html.
All game mechanics and secrets: mausmausgames.com/jex-gameplay.html.
Hints & Tricks
Learn how to become a master in playing JEX: mausmausgames.com/jex-hints.html.
MAUSMAUSgames is a One-Man-Indie-Developer-Team for mobile games.
More information on MAUSMAUSgames, our logo & relevant media are available here.
Ogma Benedikt Hücker
Business, Artist, Game Design & Development
Artist, Level Design
Marketing & Consultancy